![]() There are a dozen mobs here, including exploding pigs and, for some reason, the Great Gurn (the guy who made those prophecies earlier in the Hopefuls’ tent). The next room looks like a shrine of worship for the Payasos. You can input the responses based on the limerick clues you’ve found. Go to the northern pathway leads to a large metal door and a terminal. Make sure you’ve grabbed all the loot and limerick clues in various rooms. 1 from the dead guy here as well as the Scout Helmet.Īnother storage room here has a safe (Lockpicking 7) that has the Frostbite cold-element revolver. In any case, go ahead and eliminate the Payasos in the area. Note: If you bring The Provost to the Snowed-Inn Resort and pick up a special item, he might lead you to a secret location. Oh, and one of the rooms has The Provost, a unique AI-controlled companion that nets you a Steam achievement. You can either use the Storage Unit keys you’ve picked up, or Lockpicking 7. The other storage rooms also have chests with an audio cassette and Hog Mask. If you access the terminal’s Temperature Controls, it’ll defrost the ice barrier coating one of the storage rooms too. Mechanics 5 and Lockpicking 5 will let you interact with the contraptions and containers - you could get a lore book and a flamethrower. This would’ve been where you dropped off from if you entered via the trapdoor in the Dentist’s Office. #Wasteland 3 warrens generatorThe area next to that has the Perfume quest item (for Gwynplaine).Įventually, you’ll reach the generator area and the storage rooms. The kitchen has a toaster (Toaster Repair 5) which nets you a Tarjan Token. If you give this to Masato in The Bizarre – Interior’s plaza, he’ll head to Ranger HQ and become a vendor NPC there. Nerd Stuff 5 lets you grab the Ramen Noodles. The dining room also has a vending machine. The dining room will lead to a battle against more Payasos. 3 is looted from one of the dead Payasos in the “playground” area (the one with the spinning carousel with spikes). Our goal here is to find the “limerick clues” in various sections of this zone. Head past the gate to reach The Warrens area proper - which has lots of burrowing worms and Payaso gangsters.īecause of the narrow pathways, make sure you can position your squad accordingly while funneling in all the hostiles. It’s a question about Ghostbusters and, if you answer “false,” you’ll get the Sonic Emitter weapon. You can give Perfume (quest item) which you’ll find in a short while.ĭJ RIP, meanwhile, asks you to play a game. Once you’ve reached The Warrens, speak with Gwynplaine who has a problem with the pig’s stench. The Bizarre – Interior’s plaza has an exit that takes you there. Looks like he needs help with the commotion in The Warrens. In The Bizarre – Interior, go up the steps and speak with Flab the Inhaler, the leader of the Monster Army faction. Alternatively, you can check our Wasteland 3 guides and features hub. Note: For more locations or quests, you can head back to our walkthrough’s main page. It’s now overrun by the Payaso gang and they’re terrorizing the inhabitants. The Warrens is the underbelly of The Bizarre. ![]()
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